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Kabaddi Rules – How To Play Kabaddi?

Kabaddi Rules

Kabaddi is playing Between 2 teams. Raiding and Defending are the challenges. Kabaddi is playing a total time of 40 minutes in two halves of 20 minutes each. Below, Kabaddi Rules explained with video.

Field

The Kabaddi court measures W13 x H10 meters with a mid line dividing the court into two halves.

  1. Baulk Line: Within each half of the court there is a baulk line. Raider has to cross this line in each raid to make the raid legitimate.

  2. Bonus Line: If a raider crosses the bonus line with his trailing foot in the air when there are 6 or more opposition players on court he gets a bonus point.

  3. Lobby: These yellow zones on each side of the court get activated and become a part of the play area only after there is a touch between a raider and a defender.

Players

Each team starts the game with 7 Players on court and 5 Substitutes on the bench.

  1. Corners: Of the 7 players in a team there are 2 corners who are primarily defenders.

  2. Ins: There are 2 Ins who are primarily the key raiders of the team.

  3. Covers: There are 2 Covers who are on either side of the center and are again primarily defenders.

  4. Center: There is 1 Center, who is either an all-rounder or a third raider of the team.

Kabaddi Rules


Kabaddi Rules

Raid

The raid starts when a raider enters the opposition court. The opposition team work together to defend the raider. The maximum duration of each raid is 30 seconds and during the raid where the raider has to keep chanting the “kabaddi…kabaddi” chant.

Scoring

Whenever a raider enters the opposition half for a raid he has two means to score points.

  1. Bonus Point: With 6 or more defenders on court if a raider crosses the bonus line with a trailing foot in the air the raider gets a bonus point.

  2. Touch Point: When a raider initiates a touch on one or more defenders and returns to the mid line he gets touch points equivalent to the number of defenders he has touched.

  3. Revival: Those defenders are forced out of play and an equivalent number of players from the raiding team who are out get revived.

  4. Tackle Point: When defenders prevent the raider from returning to the mid line within 30 seconds of the raid a tackle point is awarded to the defending team.

  5. All Out: When all players of a team forced out of play and all out is set to be inflicted upon them with the opposition team being awarded 2 additional points. The play is started by reinstating all the 7 players of the team back on court.


Special Events and Points

  1. Empty Raid: If a raider returns back to the mid line after crossing the baulk line without initiating a touch or claiming a bonus point the raid is considered to be an empty raid with no points.

  2. Do or Die Raid: If a team has done two back-to-back empty raids, the third rate becomes a do or die raid for the team. Meaning the third raid can’t be an empty raid. with the Raider necessarily having to score a point either by bonus or touch.

  3. In the event that the Raider is unable to score a point in this raid a point is awarded to the opposition team and the Raider is deemed out.

  4. Super Raid: A super raid is a raid in which the raider takes 3 or more points both bonus and touch points are considered in a super raid.

  5. Super Tackle: When a defending team has 3 or lesser defenders on court and they successfully tackle and opposition Raider an additional point is awarded and the tackle is called a super tackle.


Raider Defender Skills

  1. Hand Touch: When a raider initiated a touch on the opposition player using his hand it is called a hand touch.

  2. Toe Touch: When he initiates a touch using his feet or toe it is called a toe touch.

  3. Thigh Hold: Whenever a defender tackles the raider by catching hold of his thigh it is termed a thigh hold

  4. Ankle Hold: When a defender tackles the raider by catching hold of his ankle, it is termed an ankle hold. An ankle hold is typically performed by a corner defender.

  5. Block: When a defender tackles the raider by positioning himself between the raider and the mid line and blocks the raider from returning back to the mid line it is termed a block.

  6. Dash: When the raider is dashed out of court of play beyond the lobby by defender it is termed a Dash. A dash is typically performed by a cover defender.


(Courtesy : All the videos attached in this article are owned by Star Sports, and all these links are from the YouTube channel of Star Sports. All the video links are for reference purpose only.)

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